(See also the sheets for Cooking Set and Drying Rack in the online spreadsheet, link attached in Crafting_Part 1) Stamina can be replenished by consuming stamina-restoring food or sitting on furniture items (including the benches around the Peach and Central Plazas). There is no penalty when exhausting all stamina points (SP) or passing out outside the player’s bed at 3 AM. Stamina is consumed by using tools, gathering from the ground, fishing or fighting. StaminaStamina bar is visible at the bottom of the user interface, under the hotbar. Instead, I shall most probably just update the spreadsheet to include all new recipes and new materials available. In conclusion, this may be the last time I attempt to update/rewrite my guide. And let’s not mention the formatting tools you’re given to put some order into all this disarray: they are rudimentary at best. Adding new content to a section means shuffling chunks of text around and adding even more parts to a section. This is a ridiculously small number! To keep the sections at minimum (an impossible task for me, hence the splitting of each section into parts), you’re forced to fill each to its maximum allowance. Anyone who has published a guide on Steam of decent length has discovered that there is an imposed limit of 8,000 characters (including spaces) per section. Secondly, the way Steam publishing works at the moment makes it guide-update unfriendly. Just to gather the new data and insert it in its appropriate location is a huge task… and all to be yet rewritten again with future updates. This required adding new features in each section of my guide. Besides adding new missions, there is a new Abandoned Ruins with different ores and relics new monsters (whether in the wild or in the new ruins, Ingall's Mine) trees give you new products stores are stocked with new items etc. And though it remains an enjoyable experience, such endeavour has its drawbacks.įirstly, the last two major updates have added or even changed the game content in all its aspects. I’ve put many hours into playing and completing all new missions, while retrieving the relevant data to update the content. New content added!I have revised the guide to include most of the changes up to and including Alpha 6.0. Besides, anyone can manually adjust those prices in the online version of my spreadsheet. I believe that such adjustments (and any future ones) will not alter my overall findings. Most of the data (especially prices) was collected before the update of Feb 13th though new content related to the latest update has been included, I haven’t revised the prices. The following guide covers the material available with the 4.0 patch. (The cooking recipes and gifting ideas taken from Wiki have all been tested in my run.) I have drawn mainly on my own play experience, though I am also indebted to the collaborative efforts of everyone who helps creating and maintaining the game’s Wiki. My main interest was to offer an extensive overview of all aspects of the game, plus some tips and tools that will help you get better and get quicker to your proposed goals. The following guide will walk you through the main mechanics of the game. It will allow the player to set different goals and advance at whatever pace he/she feels comfortable with. The player will soon familiarise with Portia’s map and what each of its regions has to offer. My Time at Portia is a complex game with a lot of depth to it, yet its complexity-though a bit daunting in the beginning-never gets overwhelming. No matter the final goals or particular interests one sets for oneself, My Time at Portia will offer endless hours of entertainment. On the side, he/she might also fall in love and get married. It is a long journey with many winding paths: the player will learn many crafting recipes, gather resources for them, fight all types of creatures, and even do some farming and fishing. In My Time at Portia, the player sets up on a journey to restore his/her father’s Workshop and become the number one builder in town.
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